1. How to read Battle-Conquest
Battle-Conquest combines a persistent map with competitive tournaments. The Global Map is where you position yourself,
move around, capture structures and grow your economy. BFFA turns your World of Tanks progression into rankings and credit
rewards inside dedicated tournaments.
2. Global Map
2.1 Joining the map and receiving your HQ
On your first visit, the map page asks whether you want to participate. Accepting activates your presence on the Global Map
and grants you an HQ. It is your main structure and acts as the anchor for territory, defense and map progression.
2.2 Reading a tile and understanding structures
Hovering the map and using the side panel shows the terrain, the structure on the tile and the useful context for the current
selection. Roads and bridges also change how movement works on the map.
| Element |
What matters |
| HQ |
A player's main structure. It can be defended during a tournament, and a change of ownership can eliminate a player who no longer controls any HQ.
|
| Outpost |
A capturable structure that matters for territorial control and income. Defending it can also involve allies.
|
| Pirate camp |
A hostile neutral structure. A pirate camp can turn into an outpost if a single attacker wins with the required minimum score.
|
| Road / bridge |
Movement infrastructure. Roads can be built, repaired or destroyed depending on the situation, and bridges are used to cross water.
|
2.3 Commanders, movement and ETA
Commanders are your mobile military units. You use them to position yourself, attack, defend and join tile tournaments.
The game shows a path preview and an ETA before you confirm movement.
- Available: the commander can move or join a tournament.
- Moving: the commander is following a route with an estimated arrival time.
- Engaged: the commander is already participating in an active tournament.
- Queued: the commander is waiting in line or for an action to resolve.
- Destroyed: the commander was lost during resolution and can no longer be used.
To attack or defend a tile, your commander must be available and physically standing on that tile.
2.4 Spies, sabotage and intel
The spy is a specialized unit. You can produce it, move it and queue an action for when it arrives. There are two main
player-facing action types:
- Sabotage: applies a score penalty to a valid target. Sabotage is possible on HQs, outposts and pirate camps, with one extra rule for pirate camps: a tournament must already be active there.
- Intel gathering: only available on enemy HQs. It temporarily reveals detected enemy positions.
Cooldowns are shown in the interface. A spy that is unavailable or still traveling cannot execute an action.
2.5 Roads, bridges, logistics and alliances
Logistics turns territorial control into long-term economy. The Economy panel tracks owned HQs, owned
outposts, active links and income, including allied destinations when you are part of an alliance.
- Territorial income is calculated from the structures you control.
- Active logistics routes add an extra economic bonus.
- Alliances help coordinate defenses and share better frontline situations.
- Alliance representatives invite players by typing part of a username and choosing a matching suggestion.
- Representative transfer and member removal use member dropdowns, and only the current representative can manage them.
- An allied tile can require explicit confirmation if you are coming to defend it with a commander.
2.6 Tile tournaments and combat resolution
Global Map combat goes through tournaments opened on attackable tiles. To join one, you need a commander standing on the tile
and a linked Wargaming account, because the score is computed from WoT stats captured at registration and read through the
coefficient grid configured for the map. Depending on the current map settings, the tournament can also require a minimum
number of battles and cap the maximum number of battles effectively counted. The tournament panel summarizes these limits
when they apply.
- Attackable tiles are pirate camps, outposts and HQs.
- You join an existing tournament if one is already open; otherwise a new one is created on the tile.
- Enemy outposts obey a daily attack cutoff: after that time, the attack can no longer be opened or joined.
- The raw score delta is calculated first, then the map can enforce minimum and maximum counted battles.
- HQs can add a defense bonus during ranking when the map configuration allows it.
- An active sabotage effect can still reduce the final displayed score after those tournament rules are applied.
Pirate camp
A single top attacker with the required minimum score turns the pirate camp into a captured outpost.
If the top score is tied, the pirate camp stays pirate.
If a single winner remains below the minimum score, the pirate camp stays pirate and the winning commander is destroyed.
Outpost
If one or more defenders share first place, the outpost stays with its current owner and every non-first commander is destroyed.
If attackers alone are tied for first place, nobody captures it, the tile becomes pirate again, and those tied attackers survive.
A single attacker in first place above the minimum score captures the outpost; if that first place stays below the minimum score, the outpost stays with its owner.
In every outpost case, only commanders outside the first-place group are destroyed.
HQ
If one or more defenders share first place, the HQ stays with its owner and every non-first commander is destroyed.
If attackers alone are tied for first place, the HQ still stays with its owner and those tied attackers survive.
A single attacker in first place above the minimum score captures the HQ; if that first place stays below the minimum score, the HQ stays with its owner.
In every HQ case, only commanders outside the first-place group are destroyed.
If the previous owner no longer controls any HQ after that capture, they are eliminated from the map.
3. BFFA
3.1 Link your WG account before playing
BFFA is built around your World of Tanks account. Before registering, you need to link your WG account from the BFFA page.
As long as you are participating in at least one active tournament, changing account or region stays locked.
3.2 Reading a BFFA tournament
Each tournament card shows the useful registration info up front: mode, coefficient grid, credit pool, player limit,
minimum battles, optional battle cap, rating range and tournament dates.
- Upcoming: visible but not yet in active resolution.
- Active: registration, refresh and leaderboard tracking are available depending on the context.
- Closed: tournament finished, final ranking available in read-only mode.
3.3 How the score is calculated
BFFA does not use your absolute WoT score. When you register, the game stores a starting snapshot of your stats for the
selected mode. The tournament score then becomes the progression between the current state and that starting snapshot,
weighted by the tournament's coefficient grid.
If a tournament defines a maximum number of counted battles, the raw progression is reweighted to that limit instead of being
displayed with every battle counted at full value. In practice, the visible score, the leaderboard order and the credit
estimate all use this final weighted score rather than the uncapped raw delta.
- The Coefficients button shows which stats really matter for the tournament.
- The minimum number of battles must be reached for the score to qualify.
- Some tournaments can also cap the number of battles that are effectively counted in the final score.
- Minimum or maximum rating can block access before registration.
3.4 Manual refresh and global refresh
During an active tournament, you can refresh your own stats if the tournament delay allows it. BFFA also displays an
estimated global refresh at the next top of the hour, together with the last successful global refresh when one exists.
- Manual refresh only affects your own entry.
- If you try too early, the tournament blocks you until the next allowed window.
- Active tournaments also show a global refresh panel to help you read the leaderboard rhythm.
3.5 Leaderboard, effective pool and rewards
The leaderboard is sorted by final score, with your own row highlighted in the tournament view. When several players share
the same final score, the one who used fewer battles stays ahead, then a stable order is kept. The credit pool shown on
screen can be proportional to the actual fill rate of the tournament up to the configured player limit.
- Max pool is the full theoretical envelope.
- Current pool is the effective amount computed from the number of entries that are taken into account.
- Final credit distribution happens at closure according to the ranking.
- An estimated credit amount can be visible during the tournament to help you understand your current position.
- The displayed score and the credit estimate follow the same final weighted ranking logic.
3.6 Choosing a mode
BFFA can use several WoT modes, including random, ranked and bastion.
Each mode can have its own coefficient grid, so two tournaments do not necessarily reward the same kind of progression.
4. Quick FAQ
I cannot register: no WG account is linked
Open the BFFA page and use the WG sign-in flow. Without a linked account, BFFA and the Global Map tournaments that rely on WG stats cannot register you.
Why can't I attack or defend a tile?
A commander must be available and already standing on the tile. A commander that is moving, engaged, destroyed or absent from the tile cannot join the tournament.
The BFFA tournament or tile is already full
The tournament has reached its participant limit. In that case, you need to wait for closure or move to another available tournament.
What does the attack cutoff mean on the Global Map?
Enemy outpost attacks close every day after a cutoff time defined by the map. Once that cutoff is reached, you can no longer open or join the related attack.
Why is my BFFA score not qualified?
The tournament can require a minimum number of battles. Until that threshold is reached, your progression can remain visible but the score does not count as a qualified ranking score.
Why did my visible BFFA score stop growing as fast?
Some tournaments define a maximum number of counted battles. Once you play beyond that cap, your raw progression can still increase, but the score shown on the leaderboard is reweighted to the configured battle limit.
Why is the refresh button unavailable?
There are two main reasons: the tournament is no longer active, or the minimum delay between two refreshes has not elapsed yet for your entry.